一、個人簡介
房文婷,女⌨️, 1988年01月出生,漢,籍貫:江蘇省常州市;博士,沐鸣平台設計與藝術沐鸣教師👨🏼🌾。
二🧑🏿🎤、主要學習與工作經歷
主要學習經歷🤲🏼:
2016.9-2019.6,臺灣藝術大學💆🏿♀️,博士,創意產業設計學
2010.9-2013.7,上海大學,碩士💋,廣播電視藝術學
2016.9-2010.7,復旦大學上海視覺藝術沐鸣,本科,動畫設計
主要工作經歷:
2010.7-2020.4,常州機電職業技術沐鸣創意設計沐鸣🧜🏼,教師;
2020.5-至今🤍🍃,沐鸣平台設計與藝術沐鸣,教師;
三🤺、主要科研工作與成績
發表EI錄用論文《Western vs. Eastern: A Reflective Research on the Development of Chinese Animation》等多篇🅿️,在臺灣人文核心
(THCI)期刊《設計學報》發表論文《一般觀眾於舞蹈藝術美學體驗之認知研究》🥤,在國內外重要期刊和學術會議發表論文10余篇🚛。曾參加
HCI 2017 International Conference🕴🏼、7th International Conference on Kansei Engineering & Emotion Research 2018等國際會議💇🏼🦴。動
畫作品《門》獲2016泰達杯·青年創意設計大賽·兩岸數字動畫類銅獎,作品《冰封島》獲第七屆全國數字藝術設計大賽二維動畫組銅獎。曾
參加國家級非遺項目轉化為高校教學資源“百城百校”師資培訓,職業院校教師素質提高計劃《動漫遊戲美術設計與製作(南京龍之谷)企業
頂崗培訓高等職業學校國家骨幹教師國家級培訓》等項目。
近五年主持的主要科研項目🤦🏂🏻:
沐鸣平台“基於中國女性神話的動漫文化創意設計研究”,2021-至今💂🏻♂️,項目負責人
近五年部分代表論文😹:
Fang, W. T., Lin, P.H., & Lin, R. (2017) Western vs. Eastern: A Reflective Research on the Development of Chinese Animation. In: Rau PL. (eds) Cross-Cultural Design. CCD 2017. Lecture Notes in Computer Science, Springer, Cham, vol. 10281, pp. 25-36, 2017. (EI)
Fang, W. T., Gao, Y. J., Lin, P.H., & Lin, R. (2018). An Exploration of Aesthetic Experience in Chinese Classical Dance — A Case Study of the Artistic Creation of “In Praise of Golden Age”. Journal of Arts and Humanities. 7(4), 1-10.
Fang, W. T., Gao, Y. J., Lin, P.H., & Lin, R.(2018). The Research on Character Design Based on the Chinese Mythology: A Case Study of Shisa. International Journal of Cultural and Religious Studies. 6(1), 51-61.
Fang, W. T & Lin, R. (2017). Inheritance and Innovation: Study of the Animation Character Design Education Based on the Chinese Mythology. The Journal of the Asian Conference of Design History and Theory. Japan: Tokyo.
Lin, R. & Fang, W. (2017). From Technological Design to Service Innovation-Case study of the development of design education in Taiwan. he Journal of the Asian Conference of Design History and Theory. Japan: Tokyo.
Fang, W. T., Wu, J. D & Lin, R. (2018). A study of the perception of caricature creation. 7th International Conference on Kansei Engineering & Emotion Research.
Fang, W. T., Gao, Y. J., Lin, P.H., & Lin, R. The new approach of Chinese Animation: Exploring the Developing Strategies of Monkey King - Hero is Back. Cross-Cultural Design. CCD 2019. Lecture Notes in Computer Science, Springer, Cham. (EI)
Lin R., Qian F., Wu J., Fang WT., Jin Y. (2017) A Pilot Study of Communication Matrix for Evaluating Artworks. In: Rau PL. (eds) Cross-Cultural Design. CCD 2017. Lecture Notes in Computer Science, Springer, Cham, vol 10281, pp.356-368, 2017. (EI)
Gao, Y. J., Fang, W. T., Gao, Y., & Lin, R. (2018). Conceptual Framework and Case Study of China’s Womanese scripts Used in Culture Product Design. Journal of Arts and Humanities. 7(4), 41-56.
Gao, Y. J., Chang, W., Fang, W. T., & Lin, R. (2018). Acculturation in Human Culture Interaction - A Case Study of Culture Meaning in Cultural Product Design. Ergonomics International Journal. 2(1), 1-10.
Liang, Q. D., & Fang, W. T. (2018). College student attendance system based on face recognition. ITA 2018 : 5th Annual International Conference on Information Technology and Applications. (EI)
房文婷、高婭娟、曾照薰, 林伯賢(2018.9)。一般觀眾於舞蹈藝術美學體驗之認知研究📇。《設計學報》。(臺灣人文核心THCI 2018.9月刊)
房文婷(2020.10)🍞。高職教育弘揚美育精神的路徑與策略。中國職業技術教育(北大核心)
四🍢、主要研究方向
藝術設計學、動畫設計☝🏻、創意產業設計、數字媒體設計、電影美學。
五、聯系方式
郵件地址:f_wenting@163.com